![]() ![]() HDRI 3D is a magazine dedicated to animation and digital imaging. In addition to his daily duties at AGA Digital Studios, Inc., Dan Ablan is also Editor-in-Chief of HDRI 3D Magazine. Some of the companies Dan has trained include Fox Television, ABC-TV New York City, CBS-TV Indianapolis, WTTW-TV PBS Chicago, and Lockheed Martin. He has written columns and articles for multiple magazines and has been teaching seminars since 1995 both across the country and at AGA Digital Studios, Inc. Dan is also the founder of 3D (a website dedicated to 3D learning. He is the author of 8 best selling international books on 3D animation. In between animation jobs, Dan writes books on the subject. Dan has created 3D animations for (most recently) United Airlines, NASA, and Northrup Grumman. AGA Digital has produced 3D visuals for broadcast, corporate, and architectural clients since 1994, as well as post-production services in conjunction with Post Meridian, LLC. Dan Ablan is now president of AGA Digital Studios, Inc., a 3D animation and visual effects company in the Chicago area. Along the way, Dan discovered 3D animation and within a year, had formed his own part-time animation business out of his one-bedroom apartment. LightWave 7 for both the Mac and PC, and you're! ready toĭan's love of 3D Animation sprang from a job as a corporate video producer for a franchising corporation. The CD that comes with the book isįilled to the brim with textures from Marlin Studios, Demosįrom Curious Labs, as well as additional textures andĬompositing images. ![]() Shows you how to take your favorite character and add it toĪn imported mocap scene. But where do you go from there? This chapter Very easy for you to generate motion capture files for Programs like Life Forms from Credo Interactive make it I've also added a chapter on Motion Capture. Layout plug-in, their locations, and a brief description of Have you ever wondered what the SubDivLOD Tool did? Or howĪbout the Router Tool? This chapter lists every Modeler and Other benefits of this book include a 70 page plug-in list. Render farm to write this book - we wanted to make sureīoth Mac and PC users are in tune with the book's projects. I specifically added a Macintosh G4 to our Some chapters and shared their expertise and hollywood Randy Sharp of Digitalĭomain and Jarrod Davis of Foundation Imaging have added Skelegons, weights, inverse kinematics, radiosity,Ĭaustics, baking radiosity with uv's, two chaptersĭedicated to particles, motion mixer for nonlinearĪnimation, motion designer for cloth, sasquatch lite forįur and grass, and much much more. Throughout the book covering architectural animation,Įxpressions, broadcast design and animation, bones & Basic info as been updated and enhancedįor version 7, and due to popular demand, we've kept StuĪitken's head modeling tutorial, but updated and clarified Together a very comprehensive tome of knowledge for any After hundreds ofĮmails from readers of Inside LightWave 6, I've put Tutorials and insider tips make Inside LightWave 7 a Inspirational graphics combined with real-world Knowledge to create professional-level scenes andĪnimations. Knowledge of the features of LW to learn how to apply their Inside LightWave 7 takes the reader beyond their basic Or her skills and efficiency using LightWave. Inside LightWave 7 is designed for the intermediate toĪdvanced 3D artist/animator who is looking to improve his
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